This blog is about programming.  Mostly about Python programming.  And Stackless Python.  In my work for CCP Games I work with python every day.  We have it embedded in several games on several platforms.  And we encounter problems.  And solutions.  These have to do with performance, memory, or simply the act of embedding a large and complex language into a computer game.

So, here I shall document some of my ponderings on the above issues.


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